W to jump

Become a wolf and collect the skulls of those who did you wrong! Avoid the obstacles and try to get as  much skulls as you can, either play in Easy or Medium, the choice is yours! 


Red Gems are worth 2 points

Speed increments every 150 distance travelled!

Comments

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This game was quite enjoyable when played on medium difficulty. The best thing about this game is definitely the graphics, which are quite unique. There is a layered background of a forest with the gates and lanterns that add to the beauty of the game. Additionally, the wolf character looks great, fitting into the moody color scheme of the game. Another thing I like about this game is the ability to select the level of difficulty before playing. Some notes on the gameplay part. First, the one-button jump (W) is quick and easy to pick up, but I began wishing for a little bit more variation quite fast since all that needs to be dodged is the holes in the floor. Within a few seconds, it becomes quite repetitive: see hole, jump hole. By adding two different kinds of obstacles to dodge, like jumping a small rock or ducking a flying enemy, there could be some variation added to the game, and it would make the higher speed levels feel different rather than simply quicker. A few developer-oriented recommendations. The red gems provide you 2 points, yet I did not receive any feedback on picking it up, it could have been some particle effect, sound effect, or point notification. Moreover, the end-of-game screen could provide the statistics of my run, like comparing my score to the distance. In addition, a volume control for the audio track would be nice, considering how louder than normal it is when launching the game. Nevertheless, the game has great potential,  the art direction is very much working and the gameplay structure is already present. What really brings it up to the next level is obstacle diversity.

I think Wolf Jumping is a wonderful rendition of the endless runner genre! The music is a nice touch, making it more lively and energetic to play. The controls are very simple, but letting you click to swing your sword is nice, not a lot of endless runners give you a way to defend yourself! I also enjoy the difficulty spike, you can feel as it gradually gets faster, which is exciting.  Furthermore, the sprite work is amazing!

 I will say however, that some things need a little tweaking. For instance, I think a music slider would be much appreciated, it definitely took me by surprise when first playing due to how loud it was. I would also say that the moving background, while cool, can be a bit distracting. However this is less about the background and more about the fact the ground and player are so small at the bottom of the screen. Perhaps changing the game's size or aspect ratio could help? Making the player and ground bigger could help not make the background so distracting, as I found myself sometimes looking at it instead of my character. 

Overall, I really enjoyed playing! I’m excited to see what else you come up with.